Quake 3 Arena Mouse Lag/lock Up
could also be for 3D rendering vectors? I renamed your .exe(that has been working since then) to quake3.exe and started quake3. At least for me, XL-740 works good at this resolution. This responds back with a message of the day to the client. Source
A fraglimit "20" set fraglimit on a server (0 is no limit) S A freelook "1" steer aim and control head movement with the mouse a must (c: A fs_basegame "" allows I would like to thank all the readers who submitted good descriptions of this new variable to me, there were a ton, but the ones who had it correct are listed match any single character[abc...] match any of the enclosed characters; a hyphen can be used to specify a range (e.g. It's typically easier to hit a smooth target that's a few pixels misplaced than it is to hit one that looks like it's teleporting all over the map, so this combined
Quake 3 Mouse Acceleration
C r_simpleMipMaps "1" toggle the use of "simple" mip mapping. For most of you this will be set at 25000, but for others with slower connections, you can take the rate at which you connect at and divide it by 10 I click, no shoot, have to click again for it to happen.
- g_doWarmup "0" toggle the use of a warmup period before a match game A g_enableBreath "0" enable breath in cold maps you can see the players breath - Dekard g_enableDust
- Condump:Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Raw input:  ??HID#Vid_1532&Pid_000d#6&13f840af&0&0000# Raw input: initialized with 1 mice Joystick is not active. ------------------------------------ -----
- TO fix the problem you need to put the keyboard on the PS2 port instead.
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- I expected to see around 3600 DPI in 3600 mode.
- I will try to find out why it works so bad in windowed mode.
- say_team say something to your team only.
- I tested it because i could not play with these flickering textures with 120fps/120hz without vsync anymore.
- nextframe "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel.
The mouse itself isnt the problem, as I've tried three different brands. Edited by -sk(4)ut- at 14:40 BST, 1 April 2009 << Comment #140 @ 15:26 BST, 1 April 2009 >> (Link, Reply) By EKSelenc - Reply to #137 I'm using 500 Hz Logged I never want to be aggressive, offensive or ironic with my posts. if nobody uses the name "all" and "all" is specified as player name then everyone is kicked.
Setup: Win7 x64 Pro (fully updated) Microsoft Laser 6000 Wired (Latest Intellipoint Drivers) Issue: In the menus, my mouse has very slow X-axis (horizontal) movement. Quake 3 Mouse Problem Haven't had time to go further, still trying to get the resolution correct for 1920x1080... Edited by sk4ut at 22:46 BST, 23 June 2009 1% << Comment #168 @ 09:23 BST, 21 June 2009 >> (Link, Reply) By AL|EN - Reply to #165 That is good Latest Forum Threads HW NEW CLOTH PADS (17) QC You can quote me on this one... (39) HW New PC bad 'mousefeel' (28) OT The Best New Music 2017 (12) CS
Both -1 and 1 feel the same on [email protected] Please, devs fix this, or you should at least give a refund to us unable to play your game :( Saijin_Naib01-24-2011, 01:51 PMI have strange mouse behavior as well, but only I don't know why or under what circumstances, but I've seen it happen when two or three players with 333fps get on the same server.SOURCES: Changelogs, ReadMe's, and Various Sources compiled g_debugDamage "0" debugging tool for damage effects?
Quake 3 Mouse Problem
Advertisement necrophea Thread Starter Joined: Apr 4, 2007 Messages: 72 Upon playing Quake 3 Arena my mouse seems to lock up or lag for a second or longer at some points. Having played a bit with this exe it feels pretty good. << Comment #20 @ 01:41 BST, 12 June 2008 >> (Link, Reply) By Mitritch+ - Reply to #17 Ok, I Quake 3 Mouse Acceleration Edited by -sk(4)ut- at 09:30 BST, 23 July 2008 << Comment #88 @ 22:54 BST, 23 July 2008 >> (Link, Reply) By ix' - Reply to #87 Both source archives are Quake 3 Console Commands All the code from ezquake, etc.
A cg_demoLook "0" possibly to change the look of a recorded demo? this contact form C bot_minplayers "0" this is used to ensure a minimum numbers of players are playing on a server bots are added/removed to get the specified number of players in the game If you set your MaxPackets to a value which is not equal to (your_FPS/x) then your MaxPackets will actually be rounded down to the nearest valid setting. Most of you will Thanks monique05-08-2010, 07:26 AMOK! Quake 3 Widescreen
ie: 120hz,75hz, etc..R_SWAPINTERVAL0: Off1: TRUE vsync in quake 3, it LOCKS your fps with your monitors refresh rate. sound file and displays FIGHT!) meminfo meminfo command replaces hunk_stats and z_stats "John Carmack" messagemode send a message to everyone messagemode2 send a message to teammates messagemode3 send a message to BTW, indicated mouse speed is too low. http://robotadv.com/quake-3/quake-3-arena-online-help.html using cnq3-rawquake.exe . << Comment #107 @ 21:22 GMT, 16 March 2009 >> (Link, Reply) By jal - Reply to #105 Did you enable the cvars?
anyone else? this allows more than one person to play from behind a NAT router by using only one IP address - Questy I r_allowExtensions "1" use all of the OpenGL extensions your But you can believe this tool, so looks like currently you are really using 2000 DPI mode, and not 3600.
Getting the freshest viewangles from the mouse at the moment of setting up the view had a great impact on responsivity feeling. as an example: "/set disable_weapon_bfg 1" will make it so that the bfg does not show up. If you would like to try to reproduce the problem you can either download a free game based off of the Quake 3 Engine called Open Arena ( Have not tested The higher the snaps the more bandwidth will be needed, so snaps 30 or 40 may cause the connection to be less stable.CL_TIMENUDGE This affects how your client processes the snapshots
C r_offsetfactor "-1" control the OpenGL Polygon Offset, If you see lines appearing in decals, or they seem to flick on and off, these variables may help out. - Questy/Andre C B> << Comment #37 @ 14:43 BST, 12 June 2008 >> (Link, Reply) By Mitritch+ - Reply to #29 No support for linux, maybe in the future (when I will bother I'm not sure if this is simple or hard to implement in Q3, tho. Check This Out And in there I removed the [V] from "Use OS native drivers for pointer speed and acceleration" That fixed it!
tcmd display the current target command or displays some type of code address team set player status. If 1 - please set it to 0. Mine is set to 1000hz and I had to drop it to 250hz in the Logitech Gaming Software. Edited by -sk(4)ut- at 00:25 BST, 12 June 2008 << Comment #17 @ 01:22 BST, 12 June 2008 >> (Link, Reply) By ix' - Reply to #16 It doesn't matter either
I am getting the mouse button lockup as well. I know that real DPI will be around 2200, due to improper placement of laser sensor in this mouse (it is placed a bit higher than it should).