Quake 3 Movement Problem
Strange issue. cl_mouseaccel cl_mousesenscap cl_mouseAccelOffset cl_mouseaccelpower In short these are amazing. Reply With Quote 05-19-2015,03:01 AM #2 Sir_Brizz View Profile View Forum Posts Private Message Unreal Tournament Contributor Join Date Mar 2014 Posts 3,956 Mentioned 28 Post(s) Tagged 1 Thread(s) If it Where is it? << Comment #86 @ 00:38 BST, 22 July 2008 >> (Link, Reply) By svr You should start providing the sourcecode _now_ for this else you are breaking the Source
But frankly speaking, the code is essentially the same. If you want to retain the skill-based nature of bunnyhopping then be sure to add this delay into your physics calculations. To Plasma climb, stand against a wall and look down at a slight angle even with your feet. Reply With Quote 05-21-2015,03:16 AM #14 MonsOlympus View Profile View Forum Posts Private Message Senior Member Join Date Mar 2014 Location WorldInfo_61 Posts 2,028 Mentioned 44 Post(s) Tagged 2 Thread(s) PC
- I never knew that laser mouse resolution could actually be interpolated :> I'll try to rebind my resoltuion and try again.
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- JakeGotGame 70.418 visualizaciones 5:08 Combat Arms Problem It's Not Saving My Mouse Settings Please Help - Duraci贸n: 1:04.
- Subido el 7 ene. 2012does anyone have a fix for this?
- Both -1 and 1 feel the same on [email protected]
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Va = The acceleration to be added to Vp. Much later... youtube: youtube.com/7omura soundcloud: soundcloud.com/tomura Reply With Quote 05-19-2015,08:35 PM #7 Stolid View Profile View Forum Posts Private Message Unreal Tournament Prototyper Join Date Aug 2014 Posts 860 Mentioned 13 Post(s) Tagged Amount of negative acceleration is the same (IE 3.0 at 125 hz :) Overall, I did not feel any differences playing through all three operating systems.
Its feeling like you are sliding on ice. Provided the timing and angle are right, your player should fly far higher than could ever be reached with a normal jump. This problem will go away. #10 Sciemniak View Profile View Posts 7 Apr, 2016 @ 5:56pm Originally posted by ^7Ra3:The problem the mouse lockup people are having is called nmouse rollover. Do you know about any Quake 3 mouse input problems under Linux?
Mouse feeling is the same. At 60 fps, anyone can tell the difference, but rendering speeds will tend to cause a fair amount of jitter at those rates no matter what the mouse is doing. do i need to send it in? All rights reserved.
Its sad, that i cant use this feature now :-( Im a low senser and this raw mouse input is very very nice :-(((((( John Carmack....plz halp! ;) << Comment #96 Edited by Kirseb鎟 at 14:15 BST, 21 June 2009 << Comment #170 @ 13:59 BST, 21 June 2009 >> (Link, Reply) By ear - Reply to #169 What exactly is mouse Is mouse working when you load the game with in_mouse set to 3? In the above example, the player is both moving and turning left.
Barack Lasagna 28.844 visualizaciones 1:49 XAI - tracking problem - Duraci贸n: 0:31. this contact form Top Login or register to post comments 13. Edit: XL-740 has sensor Agilient ADNS-6010. Evil - Duraci贸n: 36:16.
Very frustrating . Strafe jumping Strafe jumping is a skill which enables player movement at a faster-than-running-speed pace. Inicia sesi贸n para que tengamos en cuenta tu opini贸n.
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BadMuffler 16 visualizaciones 0:19 October 4th 2011 Vermont - Colchester Pond migrating geese footage. - Duraci贸n: 4:43. It is not too much of effort. << Comment #30 @ 11:37 BST, 12 June 2008 >> (Link, Reply) By Anonymous (proxy2.anon-online.org) - Reply to #27 I compared the both .exe I never howl with the wolves, don't speak another to hear. To tell you the truth, most of code was written not by me, but by ez-Quake (and, probably, FuhQuake) developers.
Tmacbryant 40.805 visualizaciones 3:08 Modern Warfare 3: Mouse sensitivity issue - Duraci贸n: 3:49. Here is the quake3 source code from where this message appears. _________ epsislowTop Login or register to post comments 12. Acci贸n en curso... It is possible in any game that is based off of the Quake engine, such as Source.